Sunday, March 14, 2010

Artifical intellegence books



[   ]AI Application Programming - M. Tim Jones.chm17-Dec-2008 05:28 8.0M
[   ]AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm17-Dec-2008 04:43 3.2M
[   ]AI Game Engine Programming - Brian Schwab.pdf17-Dec-2008 04:51 77M
[   ]AI for Game Developers - David M. Bourg, Glenn Seeman.chm17-Dec-2008 05:08 2.8M
[   ]AI for Game Developers - David M. Bourg, Glenn Seeman.pdf17-Dec-2008 05:11 5.5M
[   ]Examples.rar17-Dec-2008 05:17 5.5M
[   ]Artificial Intelligence, A Modern Approach - 2nd Edition.pdf17-Dec-2008 05:38 58M
[   ]Artificial Intelligence for Games.pdf17-Dec-2008 05:38 5.3M
[   ]Hardcore AI for Computer Games and Animation.pdf17-Dec-2008 05:11 19M
[   ]Buckland_AIExecutables.zip17-Dec-2008 05:01 2.6M
[   ]Buckland_AISource.zip17-Dec-2008 05:02 1.5M
[   ]Programming Game AI by Example - Mat Buckland.chm17-Dec-2008 04:34 8.7M
[   ]Programming Game AI by Example - Mat Buckland.pdf17-Dec-2008 04:38 12M
[   ]boost_1_32_0.rar17-Dec-2008 05:03 17M

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